![]() ![]() Messages are often considered to be instantaneous, thus, the time it takes to arrive at the receiver is negligible. Only when a target's destruction is set to 'after destructor' do you have to use a destructor. There are other ways to indicate that a target is destroyed during an interaction. Targets that are created during the interaction by a constructor call are automatically placed further down the diagram.Ī destructor message destroys its receiver. ![]() The sender that already exist at the start of the interaction are placed at the top of the diagram. Participants can be created and destroyed according to the messages that are being passed.Ī constructor message creates its receiver. Participants do not necessarily live for the entire duration of a sequence diagram's interaction. A signal is an asynchronous message that has no reply. An asynchronous message has a solid line with an open arrowhead.A return message uses a dashed line with an open arrowhead. ![]() It is a regular message call used for normal communication between sender and receiver.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |